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How To Use Shield Turret Warzone

Read this First: Need to chop-chop learn all the basics of Warzone before immediately jumping into your first game? Then this is the affiliate to read!

Whether you lot are a grizzled vet of the franchise or jumping into Call of Duty® for the first time through Warzone, the feel comes consummate with a Tutorial section that teaches you the fundamentals before you're shipped off into Verdansk; the disharmonize zone you lot'll be battling through.

Bullet Points:

         Welcome to the Armistice Training Facility

         Battle Royale Practise

         Plunder Do

Warzone : How to Play

Warzone initially arrives with 2 singled-out modes of play: Battle Royale and Plunder. Need to get to grips with both modes instantly? Here's the very basics of how each mode plays out:

Battle Royale: How to Play

Loot: Drib in with your squad and gear up for gainsay. Gather weapons, ammo and armor.

Upgrade: Complete Contracts, visit Buy Stations, and access your custom loadouts when Loadout Drops appear.

Survive: Be the concluding squad alive to win. Eliminate opponents and escape the gas.

Plunder: How to Play

Find Cash: Loot, complete Contracts, and of course, steal information technology from rival players!

Protect Your Greenbacks: Deposit your cash at helipads and with portable deposit balloons. Deposited cash is rubber and cannot exist stolen!

$1 Meg Wins: First team to $1 one thousand thousand wins. Players carrying the most coin are shown on the map.

Warzone Training – The Recommended Tutorials

When you select Warzone for the kickoff time in the chief menu, you volition be greeted with a brusque introduction to the way. This is the required tutorial that everyone must play earlier dropping into Warzone.

Get set up to larn the basics of both Warzone and full general Call of Duty: Mod Warfare mechanics. Here's what y'all can expect in the 3 Warzone Tutorials:

Warzone Orientation: Play the Warzone Orientation mission "Mission: Warzone Preparation" to learn all the new mechanics introduced into Warzone.

Boxing Royale Exercise: Play "Mission: Battle Royale Practice" to gain confidence and competence in a simulated match in a map with enemy bots.

Plunder Orientation: Watch the Plunder Orientation video to ascertain all the additional mechanics introduced in Plunder fashion.

You can replay these tutorials at any fourth dimension by visiting the Play section of the main Warzone bill of fare

Welcome to the Armistice Training Facility

Mission: Warzone Training

Combat Basics

one. Armor Plates: Every bit presently as yous load into the Ceasefire Training Facility, you are formally greeted into Warzone and told to pick up an Armor Plate. 2 of them are sitting in front of y'all. Once you lot catch one, yous are and so instructed to equip information technology by using the designated control on your screen. Although this role of the tutorial is complete after only equipping ane Armor Plate, you could equip the second one as well.

ii. Ammunition: After equipping the Armor Plate, you lot are then told to grab some ammo. This could be found on the table to the left of the Armor Plate table. You can either pick up this ammo the same style you picked up an Armor Plate, or but walk over them.

three. Firing Your Weapon: In one case you have Armor and ammo, you are instructed to enter the next room. Here, you lot'll learn the basics of firing a weapon. Get ahead and burn at the detailed metal enemy targets with your pistol. Don't worry about running out of ammo; it'south impossible to fail this tutorial.

4. Mounting: Afterward knocking down all iii targets with your pistol, you'll and then be instructed to switch to your attack burglarize. Swap to this weapon, and y'all'll be asked to mount it on a piece of cover. Mounting, as the tutorial explains, is peachy for reducing recoil and engaging targets at medium to long range.

5. Armored Targets: Once y'all mount this rifle, attempt striking the targets again. You'll detect that some have an armor icon on them; this is where the tutorial introduces the advantages of armor, which offers temporary defence force against gunfire. Continue firing until yous hear a crack sound – this is how you'll know the armor is broken, along with a helpful icon of an armor torso existence pierced – and down that final target.

Tac Map, Loot, and Contracts

6. Tac Map: Side by side, you volition be instructed to open your Tac Map. This is invaluable in the warzone, as information technology shows a multitude of useful data.

7. Contract Acquirement: Utilize the Tac Map to view where a Scavenger Contract is within the facility. Walk over to it – optionally taking downward some more targets along the way – and pick it up in gild to accept the contract.

viii. Contract Completion: The Scavenger Contract requires you to collect three Supply Boxes within a fourth dimension limit. Luckily for you, these three Supply Boxes are all in the same general surface area. Using the mini Tac Map in the top-left corner of your screen, search the next area for the boxes, opening each as instructed.

nine. Weapon Rarity: After opening them, you'll run across some different types of loot, such as more Armor Plates along with Equipment and other Weapons, some of which take a unlike Rarity (notice Mutual, Uncommon, Rare, and Legendary weapon rarities). Experience free to experiment with them confronting the targets within this area.

Cash and Purchasing

x. Acquiring Cash: Your next task is to find $6,000 in Cash within the adjacent room to buy a Loadout Drib Marker at the Purchase Station. Cash tin be found within Supply Boxes or, similar in this tutorial, loose on the ground. Head over to the lone wooden structure in this area to find Cash, which appears in three unlike quantities:

            Modest pile ($500)

            Big pile ($two,000)

            Satchel ($v,000)

11. Accessing a Purchase Station: With 4 loose piles of Cash now gathered, this is more than enough to purchase a Loadout Drop Mark at the Buy Station, which is marked by a shopping cart on your Tac Map. Caput over to the Buy Station and interact with it.

12. Access a Loadout Drop: At the Buy Station, roll downwards the menu to purchase a Loadout Drop Marker, and so throw it onto the basis. Once the Loadout Drib descends from the sky and lands, collect one of the Loadout Drops and experiment with whatever weapons and equipment it has.

Reviving, Pinging and Teamwork

thirteen. Reviving: With the contents of a Loadout Drib to paw, advance and complete to the concluding section of the tutorial: teamwork. Later entering the last area in the grooming facility, your squadmate Krueger falls to the ground, and you must revive Krueger by following the on-screen prompt.

14. Pinging (Armor Plates): Krueger volition so advance to the 2d half of the last area. Hither, you will exist asked to ping an Armor Plate for Krueger. Look at and be close to i of the Armor Plates on the table, then printing the ping control on-screen to ping an Armor Plate for your squadmate.

15. Pinging (Command Pinging): Pinging tin can also be done without a prompt, which this tutorial shows in this section. Borer the ping command button – the same ane used to ping an item – will ping a point in the world that y'all are currently looking at.

sixteen. Pinging (Enemy Pinging): Double tapping the ping command volition mark the surface area as dangerous. This appeara as a ruby marker to alert teammates that enemies may be in that expanse.

17. The Drib Menu: The final function of the tutorial is allows you to meet additional items y'all may have picked up. Access the Drop Carte du jour by pressing the control shown at the bottom of your screen. Once there, yous can see what you can drib for your squadmate.

18. The Driblet Carte: Don't overlook the Drop Menu in the heat of battle; you tin place (and Ping) Greenbacks, Armor Plates, the v different ammunition types, and request redeploys from squadmates.

xix. Pinging (Requesting Items): As well as Ammo Dropping, you lot tin call out for items you are lacking by pressing the ping control while highlighted over a loot type.

20. Conclusion: Go Some! Post-obit your generosity towards Krueger, the tutorial will terminate with a dart towards a helicopter and a fade to black. Your first tutorial concludes.

Reward: If this is the first time completing this Tutorial, you are granted a reward. Look for the green square appearing in your Chief Menu; this shows where newly unlocked game elements (such as Operator Skins, Equipment, Items, Weapon Blueprints, and anything else) are accessed.

Battle Royale Practise

Welcome to the Ceasefire Training Facility (Verdansk)

Mission: Boxing Royale Practice

Performance: Karst River Quarry

In club to requite you a pocket-size taste of the large-scale gainsay to come up, it'southward worth practicing your dropping and combat skills within a section of Verdansk. Note that additional gameplay aspects, like Buy Stations and Loadout Driblet Kits, can be attempted, but aren't mandatory in this Battle Royale Practice.

Grooming and Landing

ane. Prepare for the Drib: To begin a Battle Royale or Plunder game, you, your squadmates, and a full of 150 players all drib from a military cargo plane. As the drop begins, you can elect to drop or wait, though your drop must begin before the airplane leaves the warzone.

2. You lot are Squad Leader: During the main Battle Royale and Plunder fashion experiences, you have the choice to be the Squad Leader, or grant it to a teammate. On this occasion however, you are an army of 1.

3. Tac Map and Circumvolve Collapse: It's of import to bring up your Tac Map earlier you lot drop, and then yous can quickly define where you're wanting to land, the nearby areas of interest, the named areas and where they are in relation to y'all, and where the Circumvolve Collapse is likely to offset. Note the Circle Timer, which in this practice session closes quickly around Karst River Quarry, in the northeast corner of Verdansk.

four. Driblet from the Plane: But follow the on-screen prompt and driblet from the plane when y'all feel the time is correct; when you're over a zone you wish to explore, when your squadmates have merely dropped, or when most of the enemies have left the aeroplane: The choice is yours. You lot're forced out of the plane earlier information technology leaves the warzone, so drop earlier you're pushed!

5. Parachute and Land: Deploy your parachute at any point between the drop and around xx anxiety above the ground (or an object you're wanting to land on). Then optionally Cut the parachute to freefall again, or choice Free Expect to see a third-person view of your descent. You automatically deploy your 'chute in this practice tutorial: That doesn't happen in a real game!

Initial Activities: Annexation and Contracts

You are given a pistol, seven bullets, and 20 enemies to defeat. The exercise ends when all 20 foes are eliminated. This means y'all can complete any of the post-obit, but about are optional activities:

vi. (Defeat 20 Enemies) Looting Equipment: Switch to your pistol (unless y'all're wanting to punch enemies). Begin a sweep of the vicinity you've landed in, looking for single items or Supply Boxes which open and spill out multiple items. Your focus should be obtaining a Chief Weapon; grab and equip it. Attempt the interior of the quarry buildings for better initial loot.

7. (Defeat xx Enemies) Equipping Armor Plates: Expect for Armor Plates lying around in situ, as function of a Supply Box you lot've opened, or as a bundle of 5 y'all tin purchase from a Buy Station. Grab them, and then equip them. Find iii or more than if y'all can, and then you're fully armored and protected for the duration of this practise sortie.

8. (Defeat twenty Enemies) Acquiring Contracts: Look for Contracts (which announced both on the mini-map and in situ), activate one by reaching the tablet and accessing information technology, and consummate it for boosted Cash and/or Equipment. There are 3 possible Contract types to effort.

9. (Defeat 20 Enemies) Bulldoze Vehicles: Wait for vehicles on your Tac Map (both the main and mini versions) and jump into the driver's seat. Use the vehicle to move quickly around the map, take jumps and maneuvers that would normally kill you, and ram into enemies to acceleration them, which tin save on armament.

Initial Activities: Purchase Stations

10. (Defeat 20 Enemies) Buy Stations: Though optional, should you showtime collecting Cash (by completing Contracts, finding Cash in the environment, or looting foes), you tin can spend Cast at a Buy Station. Simply find one on the Tac Map (the Shopping Cart icon), visit it, and purchase Armor Plate Bundles, Gas Masks, Killstreaks, a Self-Revive Kit, and even a Loadout Drop.

11. (Defeat xx Enemies) Gas Masks: Found in Supply Boxes, lying in situ, or purchased in Buy Stations, Gas Masks allow you to survive for effectually 12 seconds while inside the encroaching gas cloud that the Circle Collapse comprises of. Otherwise, look to start choking, and losing health, after around 2 seconds.

12. (Defeat xx Enemies) Killstreaks: Purchased from a Purchase Station, Shield Turrets, Cluster Strikes, Precision Airstrikes, UAVs, and Munitions Boxes are all available to employ. These are worth testing out, but are purely optional, and overkill for this practice tutorial.

13. (Defeat xx Enemies) Self-Revive Kits: If you engage the enemy and they get the amend of you, yous'll drib to the ground and commencement to bleed out; known as being "Downed". If you aren't revived past a squadmate, you lot volition either dice, or (in Battle Royale) visit the Gulag. A Self-Revive Kit allows you to heal up and instantly render to battle from a Downed position, though information technology'southward purely optional to use in this tutorial.

14. (Defeat 20 Enemies) Loadout Drops Kits: Buy a Loadout Drib Marker from a Buy Station and utilize it to marker a location where a supply drop is deployed. Loadout Drops permit you to pick up a predetermined Loadout, including Perks (which are otherwise not accessible) during Battle Royale mode. When you have the funds, these are extremely helpful, as you tin can choose from whatsoever Loadout you lot have previously saved before the game started.

Enemy Engagement

15. (Defeat 20 Enemies) Punching and Firing at Enemies: With the total range of scavenging techniques now learned, it's worth figuring out how best to gain the upper hand against the enemy: This involves neutralizing them proficiently. You can punch them to death, though this is dangerous. Ameliorate to burn down at them using any Primary Weapon or Secondary Weapon you've scavenged.

16. (Defeat twenty Enemies) Downing and Defeating Enemies: When you've shattered their armor (if they were wearing any), and wounded them severely, enemies drib to the ground and they enter a Downed state. They eventually bleed out but can be revived by their squadmates or if they use a Cocky-Revive Kit. Better to go on firing at or hitting them until they dice.

17. (Defeat 20 Enemies) Looting Enemies: You'll know when an enemy has expired, every bit the majority of their loot drops from their corpse. You tin at present chop-chop loot these items, sifting through the items speedily to secure the ones you need, before continuing on your way.

End Game

18. (Defeat twenty Enemies) Circle Timer and Safe Zones: Continue an centre on that ominous gas cloud and stay within the breathable air of the Condom Zone, or you'll succumb to the noxious vapors. As the circle collapses, the play area becomes smaller and smaller, and the battle more than fraught. Predict where the circle will collapse, keep an center on the timer under the mini Tac Map, and utilise vehicles to motility more speedily from an encroaching circle, if necessary.

19. (Defeat 20 Enemies) The Gulag and Gulag Closure: If you're defeated past an enemy in Battle Royale style for the first fourth dimension, and non revived by yourself or a squadmate, y'all're hauled into the Gulag, and forced to boxing against another role player in a quick and vicious 1v1 Gunfight. The winner automatically parachutes back into play. The loser can wait for a squadmate to purchase a redeployment for them, or else is out for the residue of the game. Note that the Gulag closes when the Circumvolve Collapse reaches a specific stage (commonly after four initial collapses).

20. Defeat 20 Enemies: Become Some! For the purposes of the in-game Tutorial, you reach victory once 20 enemies have been defeated. While y'all're able to employ all of the various tactics previously mentioned, victory can exist every bit simple (or drawn out) equally punching everyone to expiry or finding a preferred firearm and employing information technology.

The Do Mode volition end when all enemies are eliminated, or if you unfortunately see an untimely cease to an artificial opponent.

Reward: If this is the first time completing this Tutorial, you are granted a reward. Await for the green square appearing in your Master Menu; this shows where newly unlocked game elements (such as Operator Skins, Equipment, Items, Weapon Blueprints, and anything else) are accessed.

Plunder Do

Welcome to the Armistice Training Facility (Verdansk)

Briefing: Plunder Practise

The 3rd tutorial is a video you should study, as it runs downwards the basics of the other initial Warzone fashion called Plunder.

Way Overview

1. Win Conditions: Hither is the lay of the land. In this style, you lot drop every bit a fireteam comprising three members (yous and 2 others). Each team fights (against up to 49 other teams of three) to be the first to collect $1 million in Cash. This is achieved by contesting other fireteams, hunting, scavenging, and defending; all in the proper name of hitting your million-dollar objective. Fight to get the first to collect the most Cash!

2. Complete Liberty: You are free to maneuver about the entirety of Verdansk; creating a whole new ready of strategies as you can continuously movement anywhere. Do y'all find an out-of-the-mode area and gather boodle and Greenbacks, or hazard areas where college-value Greenbacks reserves are available, simply more hostiles are likely to be? The option is yours.

3. No Circle Collapse? No Trouble: Forget your Gas Masks and don't worry about always-decreasing Circles; there is no Circle Collapse in Plunder manner. This means you don't demand to plan to outrun a gas cloud; just observe and accrue Cash!

4. Space Respawns: You and your team may exist on the receiving end of enemy burn under a variety of circumstances. Don't fret; you redeploy (via parachute) xv seconds after you die, whether at the hands of the enemy or after a self-defeating maneuver. Deploy more than apace by using a Self-Revive Kit.

5. No Gulag? No Problem: The 1v1 Gunfight Gulag is closed during this game way, every bit yous redeploy instantly later on dying. Notation you can still visit the Zordaya Prison Circuitous in southeast Verdansk where the 1v1 Prisoner of Warzone Gulag Showers originated. However, the electric current 1v1 Gunfight Gulag map is inaccessible.

6. Tac Map Changes: Annotation at that place are subtle changes in the Tac Map during this mode. Aside from a lack of Circle Collapse and the associated Timer, you lot can spot Cash Extraction Points dotted throughout the map; these go invaluable in airlifting your ill-gotten gains to rubber as the game progresses.

Collecting Greenbacks

Cash can be collected in a diversity of ways:

7. Supply Boxes and Cash Piles: The most surefire method of acquiring Cash is by finding it in Supply Boxes stashed in and around buildings and by completing Contracts. You tin can as well find Cash in piles of diverse denominations ($500, $2,000, $v,000).

8. Banks: Don't forget to raid a Banking concern or two during Plunder mode: These specific buildings, which aren't flagged on the Tac Map, only are shown in this Guide, have a college amount of Greenbacks than other buildings. The just problem? As soon every bit you raid a Bank, an alarm is triggered, alerting all nearby enemies to your presence!

9. Contracts: These are optional mini missions scattered throughout Verdansk. These can be establish past searching for "Contract" icons throughout the map. Subsequently taking on a Contract, consummate the objectives for a Cash payment.

10. Cash Drops: If you're ready for a firefight, you can loot Cash Drops. Delivered by cargo plane, Cash Drops offering another fashion to earn you and your squad more money. Stocked with cash, these crates can exist very lucrative for those prepared for a firefight. Watch for a visual announcement of an incoming Cash Drop and ping the location on your Tac Map for y'all and your squad.

11. Attack Chopper Takedowns: A high-hazard way to earn cash is to shoot downwardly Attack Choppers. When destroyed, Attack Choppers driblet a ton of cash, simply be enlightened; they will shoot back!

12. Looting Enemies: When players dice, they drop most of their greenbacks which can then exist picked-upward by other players. For the bold and brazen, taking out players conveying the most cash is a high gamble, loftier reward way to accumulate wealth while sending the competition tumbling down the ranks.

13. Summit Earners are High Value Targets: Top Earners are specially marked on the Tac Map, then if your pockets are deep, and you lot've amassed an exceptional amount of Greenbacks, brand sure to sentry your six.

14. Losing Cash: Simply be advised, when you die, yous drop greenbacks, too. Prevent enemy scavenging by using a Self-Revive Kit or having your squadmates avenge your decease.

xv. Spending Cash (Purchase Stations): If y'all're needing to assemble as much Cash every bit apace as possible, why would y'all desire to spend some of it at a Buy Station? Because you and your team could benefit more in the long run from the enhanced inventory yous can receive; like Armor Plate Bundles, Cash Deposit Balloons, Killstreaks, Self-Revive Kits, and Loadout Drops.

Protecting and Banking Your Cash

In Plunder, death comes with a heavy tax. You lot can safeguard your greenbacks two ways within a match: Deposit it in a Cash Deposit Balloon, or at a Cash Extraction Bespeak.

sixteen. Cash Deposit Balloons (Acquiring): Greenbacks Deposit Balloons can be found in Supply Boxes or tin be purchased from Purchase Stations located throughout the map. They replace your current Field Upgrade.

17. Cash Deposit Balloons (Utilizing): Deploying Cash Deposit Balloons are a quick and mobile way to transport your cash back to base for protection. Within around fifteen seconds of time, you can deploy the balloon, and then you lot (and nearby squadmates) tin load it with your ill-gotten gains. Simply be aware of enemies disappointment this plan; release the airship in low-trafficked areas.

18. Cash Extraction Helipads (Accessing): Cash Deposit Helipads are another fashion for you to secure your cash. When you get to 1, phone call in a helo and make full information technology with your greenbacks.

nineteen. Cash Extraction Helipads (Utilizing): As the helo descends and hovers above the helipad, it dangles a money pocketbook that hovers at around head pinnacle. Deposit equally much Cash into the bag as it is safe to do and then, and after around fifteen seconds the helo volition ascend and your Cash is safety.

20. Plunder Completion: The total team Cash corporeality equals the Cash y'all and your squad have collected only not dropped or had looted (from your corpse), plus any Cash y'all take successfully extracted via airship or helo. The trick is knowing when to extract your cash, and how much adventure to take conveying a massive corporeality of Cash on your person.

These are the essentials of Plunder.

Now get in there and get some!

Useful Links: Other Guide Chapters:

Welcome to the Warzone: Bones Training

Pre-Game Training

Infil: Tactics in the Warzone

Exfil: After Action Report

Tac Map: Atlas of Verdansk

Tac Map: Atlas of Rebirth Island

Source: https://www.callofduty.com/warzone/strategyguide/basic-training/wz-tutorials

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